Betting Promotion Rules

TIGERBET – SPORTS, MARKETS AND RULES

  1. GENERAL
  2. AMERICAN FOOTBALL
  3. AUSTRALIAN RULES FOOTBALL
  4. BANDY
  5. BASEBALL
  6. BASKETBALL
  7. BOXING
  8. CRICKET
  9. CYCLING
  10. DARTS
  11. FLOORBALL
  12. FUTSAL
  13. GOLF
  14. HANDBALL
  15. ICE HOCKEY
  16. MOTOR SPORT
  17. RUGBY LEAGUE AND RUGBY UNION
  18. SNOOKER
  19. SOCCER
  20. TENNIS
  21. VOLLEYBALL
  22. WINTERSPORTS

APPENDIX

1. GENERAL

Change of venue

For any team sport: if the scheduled venue is changed after the market is loaded, all bets will be void only if the new venue is a home ground of the original away team.

For all categories or markets other than team sports: if the scheduled venue is changed after the market is loaded, all bets will stand.

If there is a change in the type of scheduled surface after the market has been loaded, all bets will stand.

Dead heat

For each bet matched on a relevant winning selection, the stake money is first reduced in proportion by multiplying it by the sum of the number of winners, divided by the number of actual winners (i.e. stake multiplied by (number of winners expected/number of actual winners)). The winnings are then paid to the successful backers on this ‘reduced stake’ (reduced stake multiplied by traded price).

For example, assume there is a dead heat for first place between three horses. ‘Client A’ has backed one of the winners for a stake of 300 at the traded price of 4.0. When the event is settled, the stake (300) is multiplied by 1/3 (i.e. the number of expected winners (1) divided by the number of actual winners (3)) to calculate the reduced stake (100). The backer then receives the traded price matched (4.0) multiplied by the reduced stake (4 x 100 = 400). In this example, Client A’s net winnings are 100 (400 payout minus the original 300 stake).

Suspected Irregularities

The Operator may withhold payments until a full investigation from the relevant governing body/independent authority has taken place when a game or sporting event contains any suspected irregularities.

Human error / System problems

If a bet is accepted at a price that is materially different from those available in the general market at the time the bet was made or clearly incorrect given the chance of the event occurring then the Operator will void all these bets.

Live information

We do everything we can to ensure that the information displayed on live site with regards to an event is correct, but it is to be used as a guide only. In the event of score, time of match etc. being incorrect we assume no liability for this.

Multiples

A multiple bet consists of a number of different chosen selections in any individual event market.

The Operator reserves the right not to accept certain multiple bets.

If a multiple contains a selection that is being voided the odds for this selection will be set to 1, i.e. if the multiple contains the selections over2.5 goals in game A (odds=2)* home in game B (odds=1.5) and game B is being voided the odds for this multiple will be 2 * 1 = 2.

If a multiple contains a selection that is being settled ‘Half Win’ the total odds is calculated as: i.e. one Win and one Half Win, odds(selection1) * (odds (selection2)/2 + 1/2).

If a multiple contains a selection that is being settled ‘Half Lose’ the total odds is calculated as: i.e. one Win and one Half Lose, odds(selection1) * 1/2.

Outrights / Ante Post

When placing “Outright” bets no stakes will be refunded on participants that are not participating or withdrawing from an event. In case of more winners the dead heat rule will be applied.

If the event or tournament is not completed within 24 hours after the scheduled completion date all bets will be void.

Postponed / Abandoned matches

If a match does not start on the scheduled starting date or starts but is later abandoned and is not completed (resumed) by end of the next full day, all bets will be void except for any bets placed on markets which have been unconditionally determined, which will stand.

Some markets have different rules and these are listed under each sport/market.

Resettlements

The Operator reserves the right to reverse the settlement of a market if a market is settled in error (

i.e. human or technical error).

Settled outcomes

There are five different settled outcomes being used: Win Lose, Tie, Half win and Half lose. Half win and Half lose refers to Asian handicap or Over/Under where the line includes a quarter (0.25, 0.75, 1.25 etc.).

I.e. if a bet is placed on over 2.25, half of the stake is placed on over 2 and half of the stake is placed on over 2.5. If the game ends with exactly two goals (1-1, 2-0 or 0-2) the bet placed on over 2 is settled tie and the bet placed on over 2.5 is settled lose. This is called Half lose. If the game ends with more than two goals the bet is settled win or if it ends with less than two goals the bet is settled lose.

I.e. if a bet is placed on over 2.75, half of the stake is placed on over 2.5 and half of the stake is placed on over 3. If the game ends with exactly three goals (2-1, 3-0, 1-2 or 0-3) the bet placed on over 2.5 is settled as win and the bet placed on over 3 is settled tie. This is called Half win. If the game ends with more than three goals the bet is settled win or if it ends with less than three goals the bet is settled lose.

2. AMERICAN FOOTBALL

Rules

All markets will be settled on the result including overtime. If the game results in a tie after overtime all bets on the match winner will be void.
If a match does not start on the scheduled starting date and is not started by end of the next full day, all bets will be void except for those on markets which have been unconditionally determined

For Livebetting Hcp-markets: The settlement of a bet is determined by the result of the final score (including the handicap) at the conclusion of the match or Period Betting (depending on the nature of the bet), minus the current score at the time of the placing and acceptance of the bet.

3. AUSTRALIAN RULES FOOTBALL

Rules

Bets apply to regular time excluding overtime. However bets on “Finals” matches apply to regular time including overtime. If the game results in a tie, dead heat rules apply to bets on the match odds market.

4. BANDY

Rules

Bets apply to regular time excluding overtime.

If a game is changed from 2 * 45 min to 3 * 30 min all bets will stand.

5. BASEBALL

Rules

If a match does not start on the scheduled starting date, all bets will be void.

If a game ends with a tie and there is no such eventuality offered in the market, all bets on the match odds market will be void.

All bets will include extra innings.

All bets on ‘Over/Under’ or ‘Handicap’ markets will be void unless there has been at least 9 innings completed (8 1/2 if the home team is ahead).

In “Listed” markets, bets will be void unless both named pitchers listed in the market start as pitchers in the first inning for their respective teams.

Live MLB: The settlement of a handicapbet is determined by the result of the final score (including the handicap) at the conclusion of the match or Period Betting (depending on the nature of the bet), minus the current score at the time of the placing and acceptance of the bet.

6. BASKETBALL

Rules

For postponements and abandoned matches, see the General Rules.

Bets will be settled on the result including overtime.

The first half must be completed for bets on first half to stand. If a game is postponed or cancelled before the half time signal all bets on first half markets will be void except for any bets placed on markets which have been unconditionally determined, which will stand.

Bets on quarters; the quarter must be completed for bets to have action, unless settlement of bets is already determined.

7. BOXING

Rules

When placing a bet on Money line (Boxer A or Boxer B) and the battle ends draw the bet is considered as a push or a tie, and the bets are returned to the bettors.

All markets will be settled according to the official result of the relevant governing body immediately after the end of the fight, regardless of any subsequent disqualification or amendment to the result.

If a boxer retires before the start of a round or is disqualified for any reason between rounds, the fight will be deemed to have finished at the end of the previous round.

If one of the boxers is disqualified they will be deemed a loser.

If the scheduled venue is changed after the market has been loaded so that the new venue is changed to a venue in a different country then all bets will be void. For all other changes to the scheduled venue bets will stand.

If a fight is declared a ‘no contest’ then all bets will be void.

8. CRICKET

Rules

General

If the official result is a tied match and there is no such eventuality offered in the market, all bets on match odds markets will be void.

If a ball is not bowled during a competition, series or match then all bets will be void.

If a match is shortened by weather, all bets will be settled according to the official result.

In the event of a match being decided by a bowl-off or toss of the coin, all bets will be void.

Most Sixes bets will be void if a match is abandoned due to outside interference (does not include bad weather). If a match is reduced in overs and a match result is reached then the team that hits the most sixes regardless of amount of overs faced will be the winners. In matches decided by a Super-Over, Sixes hit during the Super-Over will not count for settlement purposes.

For bets placed on Highest score 1st 6/15 Overs all 6/15 overs must be completed otherwise all bets void.

For bets placed on Highest opening Partnership one ball has to been bowled in each team´s 1st innings.

Test matches

If a match starts but is later abandoned for any reason other than weather (which may include but is not limited to: dangerous or unplayable wicket or outfield; pitch vandalism; strike or boycott; crowd protests/violence; stadium damage; acts of terrorism; and acts of God), the Operator reserves the right to void all bets, except for those on markets that have been unconditionally determined.

If the match is not scheduled to be completed within five days after the original scheduled completion date, then all bets on markets for this event will be void.

If a match is declared “No Result”, bets will be void on all markets for the event.

In the event of a new toss taking place on a scheduled reserve day for a limited overs match all bets that were placed after 45 minutes before the original scheduled start of play on the first day will be made void.

50/100 To be scored bets will stand irrespective of delays caused by rain or for any other reason.

For bets placed on Highest score 1st Innings both teams must complete their first innings otherwise void.

One Day International

50/100 To be scored bets will be void if rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled.

Twenty20 Games

50/100 To be scored bets will be void if rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled.

9. CYCLING

Rules

Participants must pass the starting line of the respective event/stage for bets to stand otherwise bets will be void. Head to heads will be settled upon the cyclist achieving the highest placing in the specified event/stage. If both cyclists start but fail to finish a specific event/stage then bets will be void. If both cyclists start a specific event/stage and only one fails to finish then the cyclist who completes the specific event/stage will be deemed the winner.

10. DARTS

Rules

In the event of a match starting but not being completed, the player progressing to the next round will be deemed the winner (or in the case of the final the player declared the winner).

11. FLOORBALL

Rules

Bets apply to regular time excluding overtime.

12. FUTSAL

Rules

Bets apply to regular time excluding overtime.

13. GOLF

Rules

If a player withdraws without playing a stroke in that round all bets on the relevant market will be void.

If one player fails to complete a round for any reason other than a withdrawal or disqualification then all bets will be void.

Any player withdrawing or being disqualified having played a stroke in that round will be settled as a loser providing at least one other player completes that round.

Should all players fail to complete the round then all bets will be void.

If a tournament is shortened and the Operator settles the tournament markets then all bets matched after the last completed round will be void.

14. HANDBALL

Rules

Bets apply to regular time excluding overtime.

15. ICE HOCKEY

Rules

All bets on “Regular Time” markets will be settled on the result at the end of regular time, excluding overtime. Bets on “Overtime” markets will be settled on the result at the end, including overtime.

In these instances, if the scores are tied then for “Money line” matches (where no tie is offered) dead heat rules will apply to bets on the match winner market.

Unless otherwise stated, all wagers are for regulation time ONLY and do NOT include either overtime or penalty shootouts.

16. MOTOR SPORT

Rules

On head to head markets the driver/rider who finishes ahead or completes the most number of laps is deemed to be the winner.

In Speedway , bets will be void if all scheduled heats or races of a meeting or match are not completed except on markets which have been unconditionally determined.

If the scheduled venue is changed after the market has been loaded by the Operator, all bets will be void.

17. RUGBY LEAGUE AND RUGBY UNION

Rules

Bets apply to regular time excluding overtime.

If a bet is placed on either of the teams and the game ends with a draw, the Money line market will be settled according to dead heat rules.

18. SNOOKER

Rules

In the event of a match starting but not being completed, the player progressing to the next round will be deemed the winner (or in the case of the final the player declared the winner).

19. SOCCER

Rules

All bets apply to 90 minutes of play according to the match officials, plus any stoppage time unless nothing else is stated (45 minutes of play plus any stoppage time for bets on halftime markets).

If a match has not started by 23:59 (local time) on its scheduled start date, then all bets will be void unless the Operator has knowledge that the match has been rescheduled to be started by latest at the end of the next full day.

If a match starts but is later abandoned or postponed but is resumed (i.e. 90 minutes of play according to the match officials, plus any stoppage time) by end of the next full day, all bets will stand except if the match is restarted from the beginning. If the match is restarted from the beginning then all bets matched before the market went in-play will stand, but any bets placed in-play will be void, except for any bets placed on markets which have been unconditionally determined, which will stand.

Bets on First Half Correct Score, First Half Odd/Even and First Half Over/Under will be void if the match is abandoned before half time, except for any bets placed on markets which have been unconditionally determined, which will stand.

Bets on Second Half Odd/Even, Second Half Over/Under, Half Most Goals and Last Goal will be void if the match is abandoned, , except for any bets placed on markets which have been unconditionally determined, which will stand.

Bets on Yellow Cards apply to full time (90 min) excluding overtime. Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total. If the match is abandoned all bets on Yellow cards will be void, except for any bets which have been unconditionally determined, which will stand.
Bets on Player To Score apply to full time (90 min) excluding overtime. Own goals do not count. Stakes are refunded only on listed players that take no part.

If a team is disqualified, thrown out or otherwise removed from a league, one of the following will apply:

  • If this happens before the relevant season has started, all bets on all affected markets will be void (except for those on markets which have been unconditionally determined);
  • If this happens after the relevant season has started, all affected markets will stand and the team will be deemed to be relegated and all bets on that team will be settled accordingly in all relevant markets (assuming, of course, that it is not subsequently reinstated before the end of the season).

The relevant season will be deemed to have started once the first league game has been played. For the purposes of this rule, markets relating to individual matches will not be deemed to be “affected markets”.

20. TENNIS

Rules

If a player or pairing retires or is disqualified in any match, the player or pairing progressing to the next round (or winning the tournament in the case of a final) will be deemed the winner.

All bets will stand regardless of changes to scheduled venues, including any changes to a different type of surface.

If less than one set has been completed at the time of the retirement or disqualification then all bets relating to that individual match will be void

If the scheduled duration of a match is reduced or increased in the number of games/sets required to win, all bets on games/set markets will be void except for bets on the Games Over/Under market where bets will stand if the predefined over/under line is reached.

Race to 3 games bets will stand as long as three games are finished.

Where markets are offered on games or sets within a match, a retirement or disqualification during a game or set will render bets on that game or set market void.

21. VOLLEYBALL

Rules

If a game starts but is not being completed then all bets will be void.

22. WINTERSPORTS

Rules

All bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee or any official body deemed to have such authority for competitions. Subsequent disqualifications and/or appeals will not affect bets.

If a specific event is suspended or postponed all bets will be void unless (a) the event is completed at the same venue by end of the next full day; or (b) called by the relevant governing body.

Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers.

F Head-to-Head (H2H) betting both competitors must leave the start line/gate for bets to stand. If one competitor is disqualified or does not finish the race for any reason, then the other skier is deemed the winner. A skier can only be deemed a winner if they are listed in the official race classification (e.g. in the case of Slalom or Giant Slalom, both runs must be completed as specified in the event rules).

APPENDIX

MARKET SELECTION OUTCOME
Match odds (3-way market) 1 (Team A/Player A) Win
2 (Team B/Player B) Lose
X (Draw)
Correct score 0-0 Win
1-0 Lose
6-6
Over/Under Over the stated value(combined Win
of both teams) Lose
Under the stated value(combined Tie
of both teams) Half win / Half lose
Handicap (+-0.5, +-1.5…) Home (away) team to win with Win
stated handicap added. Lose
Away (home) team to win with
stated handicap added.
Asian handicap Home (away) team to win with Win
(0, +-0.25, +-0.75 …) stated handicap added. Lose
Away (home) team to win with Tie
stated handicap added. Half win / Half lose
Half time / Full time Home/Home Draw/Away Win
Home/Draw Away/Home Lose
Home/Away Away/Draw
Draw/Home Away/Away
Draw/Draw
Half time (3-way market) 1 (Team A) Win
(Result after 1:st half) 2 (Team B) Lose
X (Draw)
Double chance Home or draw, 1X. Win
Home or away, 12. Lose
Draw or away, X2.
Odd or even Odd Win
Even Lose
Total goals 1 goal or more Win
Lose
7 goals or more
To Score Home to score Win
Home not to score Lose
Away to score
Away not to score
Draw no bet (2-way market) 1 (Team A/Player A) Win
2 (Team B/Player B) Lose
Tie
Home no bet (2-way market) 1 Draw Win
2 Away Lose
Tie
Away no bet (2-way market) 1 Home Win
2 Draw Lose
Tie
1 Goal No Bet 0 Goals Win
(2-way market) 2 or more Goals Lose
Tie
2 Goals No Bet 0 or 1 goal Win
(2-way market) 3 or more Goals Lose
Tie
3 Goals No Bet 2 or less Goals Win
(2-way market) 4 or more Goals Lose
Tie
Win to nil Home win to nil Win
Home do not win to nil Lose
Away win to nil
Away do not win to nil
Both teams to score Yes Win
No Lose
Half time handicap Home0 Away0 Win
Home +-0.25 Away+-0.25 Lose
Home +-0.5 Away+-0.5 Tie
First Half Correct Score 0-0 Win
Lose
3-3
First Half Double Chance Home or Draw Win
Home or Away Lose
Draw or Away
First Half Draw No Bet Home Win
(2-way market) Away Lose
Tie
First Half Odd/Even Odd Win
Even Lose
First Half Over/Under Over the stated value(combined Win
of both teams) Lose
Under the stated value(combined Tie
of both teams)
Second Half Odd/Even Odd Win
Even Lose
Second Half Over/Under Over the stated value(combined Win
of both teams) Lose
Under the stated value(combined Tie
of both teams)
Half Most Goals First Win
Second Lose
Tie
Last Goal 1 (Team A) Win
2 (Team B) Lose
No Goal
Team Over/Under Over the stated value for Win
TeamA/TeamB Lose
Under the stated value for
TeamA/TeamB
Team Exact Goals The exact number of goals scored by Win
TeamA/TeamB, 0, 1, 2, 3+ Lose
Exact Goals The exact number of goals scored in Win
the game (TeamA + TeamB), 0,1,2,3,4,5,6+ Lose
Match and Over/Under Home and Over X Win
Home and Under X Lose
Away and Over X
Away and Under X
Draw and Over X
Draw and Under X
Winning Margin 0 Win
1 Lose
2
3
Next Goal Team A Win
Team B Lose
No Goal
Rest of Match Team A Win
Team B Lose
Draw
Number of Cards Over the stated value(combined Win
of both teams) Lose
Under the stated value(combined Tie
of both teams)
Money line (2-way market) 1 (Team A/Player A) Win
2 (Team B/Player B) Lose
Handicap Home (away) team to win with Win
stated handicap added Lose
Away (home) team to win with Tie
stated handicap added
Win the Match (2-way market) 1 (Team A) Win
2 (Team B) Lose
50/100 To be scored Over the stated value. Win
Under the stated value. Lose
Highest Opening Partnership 1 (Team A) Win
2 (Team B) Lose
X Draw Tie
Win the Toss 1 (Team A) Win
2 (Team B) Lose
Highest Score 1 (Team A) Win
(1st 6 Overs, 1st 15 Overs, 2 (Team B) Lose
1st Innings) X (Draw) Tie
Most Sixes 1 (Team A) Win
2 (Team B) Lose
X (Draw)
Head to Head 1 (Player A/Team A) Win
2 (Player B/Team B) Lose
Three ball A (Player A) Win
B (Player B) Lose
C (Player C)
Match odds (3-way market) 1 (Team A) Win
Regular time RT 2 (Team B) Lose
X (Draw)
Handicap (Puck line) Home (away) team to win with Win
Regular time RT stated handicap added (RT). Lose
Away(home) team to win with Tie
stated handicap added (RT).
Money line (2-way market) 1 (Team A) Win
Regular time RT 2 (Team B) Lose
Over/Under Over the stated value (combined Win
Regular time RT of both teams) (RT) Lose
Under the stated value(combined Tie
of both teams) (RT)
Handicap (Puck line) Home (away) team to win with Win
Overtime OT stated handicap added (OT). Lose
Away(home) team to win with
stated handicap added (OT).
Money line (2-way market) 1 (Team A) Win
Overtime OT 2 (Team B) Lose
Over/Under Over the stated value (combined Win
Overtime OT of both teams) (OT) Lose
Under the stated value(combined
of both teams) (OT)
Set betting 2-0, 2-1, 1-2, 0-2 (3 set games) Win
Best of three or five sets. 3-0, 3-1, 3-2, 2-3, 1-3, 0-3 (5 set games) Lose
Games Over/Under Over the stated value Win
(combined of both players) Lose
Under the stated value
(combined of both players)
Games Handicap PlayerA (PlayerB) to win with Win
(+-8, +-7.5, +- 7, …0) stated handicap added. Lose
PlayerB (PlayerA) to win with
stated handicap added.
Set handicap Player A +-1.5 Win
Player B -+1.5 Lose
Number of sets 2 Win
3 Lose
Number of Cards Over the stated value(combined Win
of both teams) Lose
Under the stated value(combined Tie
of both teams)
Player To Score Will the player stated score (90 minutes of play) WinLose

Outcome table for Asian Handicap

asian-handicap